Unity Asset Management

I went shopping yesterday and bought around 15 asset packs for interior design, props, furniture, electronics etc. That means I now own 344 asset packages (which I typically buy on sale/summer/winter specials).

Since I expect to need many of the ones containing useful models I always import ┬áthem into my project. That makes the project quite big but so far that’s not an issue. I only have to take care to commit in chunks of around 1GB to Visual Studio Online as it otherwise terminates the connection after a while.

What I realized is that finding an item becomes quite difficult. The search inside Unity is not very helpful. It works basically but I need to know what I am looking for. What I would actually need is a short & quick catalog of my items to get inspired from.

My initial thought was, hey there is the asset store, maybe it has an API so I can automatically download all screenshots of my assets. Unfortunately I could not find an official API although it would be a great editor functionality or REST API (that goes into your direction, Unity ­čÖé ). Then I figured, ok, somehow the website needs to display its data and voila, it already relies on┬áhandy JSON files (check your networking log and look at┬áaccount/downloads.json). It’s a POST request that includes session information and needs a┬álogin request prior to that.

asset_store_json

That should all be possible to simulate in┬átime but then I┬ásimply started up a movie on my other screen and manually downloaded all the screenshots that I actually needed, only for models, as few as possible, named after the asset package, flat in one folder. Sometimes these low-tech solutions are still the most efficient ones ­čśë For new assets I buy it is minimal effort now to save two or three screenshots.

asset_catalogReally helpful! One sad thing I also realized, assets outdate, and with the emergence of Unity 5 even more quickly. The look of pre-Unity 5 assets is often not worth the hassle to redo them. Usually one can salvage the model but the maps just don’t look good. I will definitely have to pimp up my art skills…

 

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