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Author: Robert

For all Eternity

August 17, 2019

I didn’t do too many postmortems so far but I have the feeling this project deserves one. I love adventures. I love technology. I love 3D. And I am a bit too ambitious at times. I created the concept for The Eternals with a multi-chapter story in mind, time-manipulation as a big element, an exciting […]

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A New Quest

August 3, 2019

It’s been two and a half years since I actively developed for VR. I have a good excuse though. He is now two and a half years 🙂 And now as time for my own endeavours is slowly coming back, the Oculus Quest was released. I have to admit, I was instantly intrigued as I […]

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Creating Bullet Hell

January 27, 2019

Today was the finale of this years Global Game Jam. If you don’t know such types of events yet, basically one has 48 hours to complete a game for a given theme, either alone or as a team. The beauty of Global Game Jam (compared to the also cool Ludum Dare) is, it’s at predefined […]

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Epi-Lasik – An Eye-witness Report

July 29, 2016

After years of thinking about it I finally went through: I did a Lasik operation and got rid of my glasses. I read through so many forums and sites before for bits of information here and there. I felt quite prepared because of that but I think it is really worth to write one comprehensive blog about the […]

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VRTK

July 15, 2016

Imagine you want to start developing for the HTC Vive. You want to do all those things like using reacting to the controllers using pointers teleporting grabbing and throwing objects manipulating things using menus and UI gaze etc. This means big effort. Here is where the Virtual Reality Toolkit comes into play. It’s a collection of […]

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VR Excited

May 22, 2016

It has finally arrived and all of us who have tried it so far have to say: VR blown away! I owned a DK2 before so VR was nothing new and I had, after some inner struggle with the price, pre-ordered the CV1. When the Vive reviews started coming in and the shipping dates for the […]

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The Second Machine Age – Reading Recommendation

May 1, 2016

The rapid advancement of technology lately has potentially big implications on society. The book “The second machine age” by Erik Brynjolfsson and Andrew McAfee is taking a look at exactly that. Here the points I took away: Many innovations happen through recombination of existing inventions. With the increasing number of inventions the possible recombinations are also […]

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Reading Recommendation

May 1, 2016

Do you know that feeling: you read a great book, are enthusiastic about some ideas in it, tell some people but gradually forget many points over time. I experience that quite often with all the things that happen around us and require mental capacity. It’s a pity. It feels more like short-term entertainment then instead of learning something […]

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Adding Character

November 21, 2015

We have a room, props, game mechanics. Now we need characters. Luckily there is the incredible Mixamo Fuse (now Adobe Fuse)that spits out ready to use Unity characters. They also have many animations available for free currently, including many zombie animations, what a coincidence. First of all we need zombies. And for our tutorial we […]

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Interaction Design

November 21, 2015

Having only your hands puts quite some challenges on the interaction with the environment. The player starts the exe file, puts on the Oculus and then does not see the keyboard anymore. That is important to realize. He probably can still use easy to find keys like space and escape, but moving with aswd is […]

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