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Creating a labyrinth

September 27, 2019

Now that I can statically define elements using a tile map I was wondering if there is an easy way to integrate some dynamic aspects as well. I had been struggling with one problem in particular. If a user has a small play area, in order to give him the feeling that he can wonder […]

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Constructing scalable VR worlds

September 18, 2019

With my earlier tests so far I had defined every element of the world in the editor and there was some special logic for floors and ceilings so that I didn’t have to specify each grid tile separately. That had two big drawbacks though: complexity and format-lock. I had by now 6 levels to expand […]

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The birth of Maze VR

September 2, 2019

After having contemplated non-euclidean geometry I decided to give it a try and bring the concept into VR. I quickly identified one challenge that needed some thought: variable room sizes. I personally have 2.5 by 2.5 meters of space in my living room. I put up some lines on the floor to estimate what the […]

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An endless labyrinth in VR

September 1, 2019

Shortly after I got my new Oculus Quest I was back into the VR enthusiasm I felt 2 years ago. It is just so cool. And having no cable attached actually opens up new possibilities. Like… what if I could build something where you can endlessly walk, like, really walk, without teleportation, just by using […]

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Iceland in a Week

August 31, 2019

Back in August 2018 I did a spontaneous tour through Iceland. It was one of the best trips of my life. Since I have been asked ever since about recommendations, here the recap, all with itineraries and times: Being at the end of a difficult personal journey and also torn about the future of my […]

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For all Eternity

August 17, 2019

I didn’t do too many postmortems so far but I have the feeling this project deserves one. I love adventures. I love technology. I love 3D. And I am a bit too ambitious at times. I created the concept for The Eternals with a multi-chapter story in mind, time-manipulation as a big element, an exciting […]

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A New Quest

August 3, 2019

It’s been two and a half years since I actively developed for VR. I have a good excuse though. He is now two and a half years 🙂 And now as time for my own endeavours is slowly coming back, the Oculus Quest was released. I have to admit, I was instantly intrigued as I […]

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Creating Bullet Hell

January 27, 2019

Today was the finale of this years Global Game Jam. If you don’t know such types of events yet, basically one has 48 hours to complete a game for a given theme, either alone or as a team. The beauty of Global Game Jam (compared to the also cool Ludum Dare) is, it’s at predefined […]

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Epi-Lasik – An Eye-witness Report

July 29, 2016

After years of thinking about it I finally went through: I did a Lasik operation and got rid of my glasses. I read through so many forums and sites before for bits of information here and there. I felt quite prepared because of that but I think it is really worth to write one comprehensive blog about the […]

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VRTK

July 15, 2016

Imagine you want to start developing for the HTC Vive. You want to do all those things like using reacting to the controllers using pointers teleporting grabbing and throwing objects manipulating things using menus and UI gaze etc. This means big effort. Here is where the Virtual Reality Toolkit comes into play. It’s a collection of […]

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