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Adit Rush

Adding Character

November 21, 2015

We have a room, props, game mechanics. Now we need characters. Luckily there is the incredible Mixamo Fuse (now Adobe Fuse)that spits out ready to use Unity characters. They also have many animations available for free currently, including many zombie animations, what a coincidence. First of all we need zombies. And for our tutorial we […]

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Interaction Design

November 21, 2015

Having only your hands puts quite some challenges on the interaction with the environment. The player starts the exe file, puts on the Oculus and then does not see the keyboard anymore. That is important to realize. He probably can still use easy to find keys like space and escape, but moving with aswd is […]

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A giant leap for… your arms

November 21, 2015

Where are we now. We have an idea. We have many openings. These need to be barricaded. First question: What is the easiest way forward? I imported my beloved ProBuilder and created a first rough level and placed an awesome free zombie from the Asset Store in there. After a first texturing iteration and some decals we end […]

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Ideation

November 20, 2015

Three basic boundary conditions were there: Must not be published before Utilize Leap Motion Virtual Reality The last one was not in the rules but by me since I do own a DK2 and there was a VR track. Keep the door shut Earlier this year I had an idea for a kind of endless-runner game: […]

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What a Rush – 4 Minute Walk-through

November 20, 2015

Around 6 weeks ago I saw Leap Motion doing a VR jam. They had some nice prizes but honestly I really love jams for a much different reason: a deadline. It forces one to work on a minimum viable prototype, get it running and enhance as much as possible until the deadline arrives. I had some Sundays to […]

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