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The Eternals

For all Eternity

August 17, 2019

I didn’t do too many postmortems so far but I have the feeling this project deserves one. I love adventures. I love technology. I love 3D. And I am a bit too ambitious at times. I created the concept for The Eternals with a multi-chapter story in mind, time-manipulation as a big element, an exciting […]

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Unity Asset Management

August 6, 2015

I went shopping yesterday and bought around 15 asset packs for interior design, props, furniture, electronics etc. That means I now own 344 asset packages (which I typically buy on sale/summer/winter specials). Since I expect to need many of the ones containing useful models I always import  them into my project. That makes the project […]

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Inventory Inspector

August 3, 2015

Ethan Carter Yesterday I played through the quite amazing The Vanishing of Ethan Carter. It is an exciting expertly crafted open world exploration adventure game with an interesting story (a bit of a let-down at the end but forgiven). What really makes it stand out is its use of a technique called photogrammetry. With that they are […]

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The Very First Screenshots

August 2, 2015

As I am getting closer to my first level that can actually be played through I also invest a bit more time into the scenery, objects and such. Most objects and icons are still placeholders though but I still want to give you a first sneak peak behind the scenes of The Eternals ūüôā TwitterFacebookemail

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Puzzle Design

August 2, 2015

Adventures need puzzles. And good ones actually. When I¬†think of adventure puzzles the following categories come to my mind: Item-Based You collect some item, use it somewhere else, combine items to create new items and use these etc. For me that is THE basis of an adventure game. There is a trend these days to […]

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Windows 10

July 30, 2015

Installation I just upgraded to Windows 10 using the download tool. Download took around 4 minutes and installation around 1 hour. I have an SSD and deactivated my AntiVir solution to get the quickest installation possible before leaving for work and it looked promising in the beginning having completed phases 1 and 2 of the […]

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Technical Setup

July 28, 2015

The premise for this project is to deliver something top notch. Something that has the potential to amaze people. One aspect of that is story and gameplay. Another big part is the technology behind. I am a strong believer in early on adopting new technologies. This will incur the cost of having to deal with […]

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Writing a Story

July 27, 2015

I started back in October 2014¬†when the summer was gone and temperatures got cold. And I started like all stories start: with a blank sheet of paper. They are¬†horrible. These first words and ideas. I did not want to get into the situation again that like with Rush ‘n’ Roll that I made something that […]

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A New Adventure

June 12, 2015

As you have probably already guessed,¬†my next project is going to be an adventure game. Point & Click, inventory, dialogues, story, discoveries. That kind of thing. I dreamed of creating my own since I was beating the purple¬†tentacle and LeChuck. After I finished my other game, Rush ‘n’ Roll, which I did to learn Unity3D […]

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The Beginning

June 8, 2015

This¬†weekend I watched all, yes all 19, episodes of the Broken Age documentary. If you are even remotely into creating computer games, watch it. Now. Inspired by that and by many others doing development blogs I’ll start to write one of my own now. There’s an adventure up ahead, in the true meaning of the […]

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